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Question by Reloaded23 · Sep 17, 2014 at 08:27 AM · animationanimatorcharacteranimationclip

Checking animation playing in ieunmerator. Is there a better way to do this?

I have a character and it has different type of animations.

I am playing particular animation at a particular time.

Now I want to check whether the animation is over or not and I want to perform some action that.

I am doing this in ienumerator. Something like this.

 private IEnumerator WaitAndHoldPerformAction()
 {
 while(animation.IsPlaying("run"))
         {
             yield return null;
         }
 Debug.log("Perform action now");
 }            


Is this a good way to it or is there any other way to do it?

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Answer by Paul-Sinnett · Sep 17, 2014 at 08:53 AM

You can add an event at the end of the animation. You can use it to trigger a function in an attached script.

So you could create an event "Done" and have it call your script:

 void Done()
 {
     Debug.log("Perform action now");
 }
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