Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jeffbori · May 14, 2019 at 06:31 PM · rigidbodyvelocityjumping

Player jump only on the Y axis and ignore other axis velocity

Hello, i have some problem with a script im writing, when i press the jump button, even if im going forward, backward etc.... the player will lose all velocity and jump only on the y axis, i would like him to keep other axis velocity so you can run then jump and the player will continue his initial motion while jumping. i use a rigidbody. here is my code: using UnityEngine; using System.Collections;

 public class PlayerMovement : MonoBehaviour
 {
     public float speed = 6.0f;
     public float jumpSpeed = 5.0f;
     public float SlopeAngle = 45;
 
     private Vector3 moveDirection = Vector3.zero;
     private Vector3 desiredDirection;
 
     private bool isGrounded = false;
     private bool isJumping = false;
     private bool Sliding = false;
 
     private Rigidbody rigidBody;
     private CapsuleCollider capsule;
 
 
     void Start()
     {
         rigidBody = GetComponent<Rigidbody>();
         capsule = GetComponent<CapsuleCollider>();
     }
 
     void FixedUpdate()
     {
         Debug.Log(isGrounded);
         Grounding();
         Movement();
 
     }
 
 
     void Movement()
     {
 
         if (isGrounded)
         {
             moveDirection = new Vector3(Input.GetAxis("Horizontal") * 0.7f, 0, Input.GetAxis("Vertical"));
             if (moveDirection.z <= 0f) { moveDirection.z = Input.GetAxis("Vertical") * 0.7f; }
             moveDirection *= speed;
             desiredDirection = transform.localRotation * moveDirection;
             rigidBody.AddForce(desiredDirection, ForceMode.Impulse);
         }
 
 
         if (Input.GetButton("Jump") && isGrounded == true)
         {
             rigidBody.AddForce(Vector3.up * jumpSpeed, ForceMode.VelocityChange);
             isGrounded = false;
             isJumping = true;
         }
 
     }
 
 
     void Grounding()
     {
         RaycastHit hit;
         if (Physics.Raycast(transform.position, Vector3.down, out hit, 0.1f ))
         {
             float angle = Vector3.Angle(Vector3.up, hit.normal);
             if(angle > SlopeAngle)
             {
                 isGrounded = true;
                 Sliding = true;
             }
             else
             {
                 isGrounded = true;
                 Sliding = false;
             }
 
         }
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by jeffbori · May 14, 2019 at 08:56 PM

even if i change ForceMode.VelocityChange to ForceMode.Impulse, the player still jump staight up ignoring the direction i was going

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

147 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Velocity powered rigidbody on a moving platform without parenting. 3 Answers

Rigidbody flies up instead of just jumping. 1 Answer

How to get the same jump height each time 2 Answers

Unity autojump script glitch 1 Answer

Smoother movement and jumping with rigidbodies 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges