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This question was closed Apr 27, 2013 at 05:22 PM by Fattie for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Apr 27, 2013 at 11:06 AM · c#rotationrotatevectormoving

Wrong rotation while moving

Have a simple script that moves an object and rotating it, i want that an object will move while rotating around its axix, but it rotes its Vector perhaps, and works wrong, Thank for any help.

using UnityEngine; using System.Collections;

public class Meteor : MonoBehaviour {

 public float speed = 10f;
  
 void OnCollisionEnter(Collision collision) 
 {
    
     Destroy(gameObject);
 }
 
 // Update is called once per frame
 void Update () 
 {     
     transform.Translate(Vector3.down * Time.deltaTime * speed);
     transform.Rotate(2, 0, 2);
 }

}

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Answer by $$anonymous$$ · Apr 27, 2013 at 05:22 PM

Fixed by using this moving:

Vector3 NewPos; NewPos = transform.position;

NewPos.y = NewPos.y - speed;

transform.position = NewPos;

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