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Question by ratchetunity · May 14, 2019 at 04:25 PM · shadercolorlinerenderercustom shader

Change linerenderer color to custom shader's color

Hi!

I have a custom shader and I want to change the linerenderer's color to the shader of the sphere at runtime, but I don't know how to do it. This is my code:

 [SerializeField] GameObject sphere;
 [SerializeField] GameObject link;
 private LineRenderer lineRenderer;

 private void Awake () {
     lineRenderer = link.GetComponent<LineRenderer>();
     lineRenderer.positionCount = 2;
 }
 
 private void Start () {
     CreateColor();
 }

 private void CreateColor()
 {
    lineRenderer.startColor = sphere.GetComponent<Renderer>().material.color;
    lineRenderer.endColor = sphere.GetComponent<Renderer>().material.color;
    Instantiate(link, Vector3.zero, Quaternion.identity, sphere.transform);
 }
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Answer by Zaeran · May 15, 2019 at 12:03 AM

You need to apply a material to the LineRenderer and set the colour of that material, instead of setting the startColor and endColor variables like so:

 lineRenderer.GetComponent<Renderer>().material.color = sphere.GetComponent<Renderer>().material.color
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avatar image ratchetunity · May 16, 2019 at 07:08 AM 0
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Hello @Zaeran ! Thanks foryour answers, but it doesn't work. I'm using a custom shader for the sphere material.

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