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Question by anasiqbal · Aug 10, 2015 at 07:46 AM · triggercollision detectiontriggers

Trigger implementation

alt textHi,

I want to know how Unity developers have implemented the trigger functionality.

I came across this question after running through an issues. Actually what I figured was that if 5% of the object was overlapping the trigger area it did not fired any trigger and only fired if the amount of overlap was greater than that. I am asking this because I want to know if our assumption (trigger works only if collision is greater than a certain threshold) is correct or is there anything else.

NOTE: I was using character controller on my character with skin width set to 0.001.

screen-shot-2015-08-10-at-60534-pm.png (115.3 kB)
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avatar image allenallenallen · Aug 10, 2015 at 07:47 AM 1
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Where did you get that 5% information? Because it's never been a problem.

avatar image anasiqbal · Aug 10, 2015 at 01:04 PM 0
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I have uploaded an image displaying the overlap of the capsule and the trigger. I just approximated that the overlapping is almost 5%.

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Answer by Demonicdaron · Aug 10, 2015 at 01:46 PM

I think your best bet for getting tecnical info about that is to check out the manual/scripting reference:

http://docs.unity3d.com/ScriptReference/Collision.html

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