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Question by darkhog · Jan 04, 2013 at 11:25 PM · lightlightmapdirectional lightbakedlighting

How to bake shadows?

I know Unity Free doesn't support real-time shadows, but it does support baked ones. The problem is that I don't know how to bake those shadows.

In my scene I have directional light. I've setup it so it's shadow type is Soft Shadows and Lightmapping is set to BakedOnly. Unfortunately, it still for some reason says "Realtime shadows require Unity Pro" (I know that, right?) and I don't see shadows in my game. I don't need realtime shadows, baked are enough, but I don't know how to bake those. Any tips?

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Answer by DaveA · Jan 05, 2013 at 12:26 AM

http://docs.unity3d.com/Documentation/Manual/Lightmapping.html

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avatar image darkhog · Jan 05, 2013 at 01:16 AM 0
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Thank you very much!

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Answer by Eric5h5 · Jan 05, 2013 at 01:08 AM

The reason it says "Realtime shadows require Unity Pro" is because realtime shadows require Unity Pro. Baked shadows however do not. You won't see any shadows until you bake them.

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avatar image darkhog · Jan 05, 2013 at 01:14 AM 0
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First line of question: "I know Unity Free doesn't support real-time shadows, but it does support baked ones. The problem is that I don't know how to bake those shadows."

Thank you, Cpt. Obvious!

Question was about how to bake them, I know Unity Free can't do realtime shadows. Geez. But I got it working (I think), thanks to Dave A.

avatar image Eric5h5 · Jan 05, 2013 at 01:18 AM 0
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Well, you did say "still for some reason says 'Realtime shadows require Unity Pro'" so I simply explained the reason. Yes it might be fairly obvious, but it seemed you were having issues because of the warning, so I pointed out that you can disregard the warning since it doesn't affect baked shadows.

avatar image darkhog · Jan 05, 2013 at 01:33 AM 0
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Oh, O$$anonymous$$ then.

avatar image ABerlemont · Dec 11, 2015 at 03:23 PM 0
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This answer seems out of date. The page doesn't exist anymore and I can't find the new one in the documentation :/

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