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Question by orchard800 · Oct 13, 2015 at 04:03 PM · navmeshnavmeshagentdestination

How do I stop NavMeshAgents fighting over their exact destination?

I have a group of 3D characters being navigated around my terrain with mouse click events. ie they're all going to the same destination. The problem I have is when they get to that destination - they all start fighting to get to the exact spot clicked (but can't because of their own radii) so never never actually make it there (except maybe one of them).

How can I change navMeshAgent.destination to 'as near as possible'?

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