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Question by husbandofemily · Jul 21, 2013 at 06:30 PM · animationanimatormecanimarmature

How do I control two armature animations in one gameObject? (Mecanim)

Hi all - as usual I've searched for the answer and can't find it, apologies if I'm repeating someone else...

I've imported an aircraft model into Unity from Blender, with two separate armatures - one to control the doors, and one for the undercarriage of my aircraft.

Here's some screenshots, so you can see what I'm doing, and hierarchies etc...

alt text

alt text

Before I built the undercarriage (just one armature), I had the Animator on the parent gameObject (newChopper2), and it worked fine. Now I've added the undercarriage and its armature and I don't know how to get the animation to play.

I tried adding a second Animator to the undercarriage gameObject (gear), but I get the message "Animator has not been initialised".

I also tried adding a new layer to the existing controller, but I'm not experienced with layers, so don't know if I was hashing it up, or it's just not suitable.

I know I could make it one armature for both items, but I want them to function independantly, gear up and doors open or gear up doors closed, both together etc.

Can anyone tell me what I'm doing wrong please or a way to do what I want? Thanks.

Ian

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