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Question by BurningDev · Sep 21, 2019 at 01:13 PM · editorbuildperformance

Performance problem after build

Hello, I made a simple 2D game and it works good until I build it. In editor the game runs without any problems but when I start the .exe i've build my CPU load reaches 100% and I see a lot of lags. I've build it for Windows with x86_64 and x86 and in both builds have this issue. Any idea why the build is extremely more laggy than in the editor and how I can fix it? Thanks!

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avatar image WarmedxMints · Sep 21, 2019 at 02:12 PM 1
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Not without seeing code. Do you have a lot of Debug.Log calls? Your best bet is to make a developer build an attach the profiler. You can then see what is taking up all your CPU runtime.

avatar image BurningDev WarmedxMints · Sep 21, 2019 at 02:24 PM 0
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I don't have any Debug.Log calls, I don't use external resources, I don't use the internet, I don't use any 3rd party dlls or asset store items. Should I give you my project or the scripts only and should i screenshot the profiler or share the exported data?

avatar image WarmedxMints BurningDev · Sep 21, 2019 at 02:36 PM 0
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$$anonymous$$ake a dev build. Look in the profiler and logs. It could be there are numerous errors being thrown in the build.

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