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Question by spideyrnan · May 12, 2019 at 07:06 PM · gameobjectcollidermeshcollidersmesh-deformation

Is it possible to make a game object's mesh fit its collider?

Title pretty much says it all. I'm in a weird situation where for some reason, after opening my unity project again, all my game object's meshes are in a different position than their colliders, which are in the right positions. I've attached some photos of the scene and inspector windows.

scene

inspector

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Answer by tormentoarmagedoom · May 13, 2019 at 09:38 AM

HEllo!

Yes, Its called MeshCollider component :D

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