- Home /
Audio Listener Problem.
So I have two toggle switches set to pause, and unpause an audio listener in a scene. They have a Don't Destroy script attached so that they won't destroy each scene change, and they both work perfectly in the editor. However, when I tried it in WebGL, it doesn't work. Can anyone tell me why? I would really appreciate it : )
If you want to see the problem for yourself, I'll put a link below. Once the game starts up, the toggle should be at the top right of the screen. Thanks in advance!
Update: I just found out it doesn't work in a Standalone project either!*
Update 2: I Found a work around Problem Solved
Your answer
Follow this Question
Related Questions
When I maximize the Unity editor, it's offset on the screen. (Windows 7) 1 Answer
Unity decreases sound quality of my Spotify 1 Answer
PC can't make socket connections after running game in editor 0 Answers
Unity Inspector Interface 5 Answers
Why Unity correctly builds a project but the editor freezes on the Build Progress window? 2 Answers