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Question by jaguilar0047 · May 22, 2018 at 04:49 PM · c#scripting problembuttonbutton trigger eventsonclick

OnClick() animation

I am trying to add the ability to do dances in my game, and i would like to make a script that when i or the person presses a certain button which then activates the dance for a moment then reverts back to original idle position. I have animations for walking and being idle but im not sure how to do what im trying to do If anyone can help me thatd be great:) below is my movement script that ties into my animations for walking

using UnityEngine;

public class PlayerMovement2 : MonoBehaviour {

 private CharacterController characterController;
 private Animator animator;
 private HealthBar2 mHealthBar;
 //public HUD Hud;

 [SerializeField]
 private float moveSpeed = 100;
 [SerializeField]
 private float turnSpeed = 5f;


 private void Awake()
 {
     characterController = GetComponent<CharacterController>();
     animator = GetComponentInChildren<Animator>();
 }

 private void Update ()
 {
     var horizontal = Input.GetAxis("Horizontal");
     var vertical = Input.GetAxis("Vertical");

     //var movement = new Vector3(horizontal, 0, vertical);

     animator.SetFloat("Speed", vertical);

     transform.Rotate(Vector3.up, horizontal * turnSpeed * Time.deltaTime);

     if (vertical !=0)
     {
         characterController.SimpleMove(transform.forward * moveSpeed * vertical);

     }

 }
  void Start()
 {
     //mHealthBar = Hud.transform.Find("HealthBar").GetComponent<HealthBar2>();
     mHealthBar.Min = 0;
     mHealthBar.Max = Health;
 }
 public int Health = 100;

 public void TakeDamage(int amount)
 {
     Health -= amount;
     if (Health < 0)
         Health = 0;

     mHealthBar.SetHealth(Health);
 }

}

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