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Question by TheSorm · May 05, 2016 at 09:50 PM · c#networkingnetworkcommand

Network call Method from Instants of Prefab

I have a project like this:

 void Update() {
           CmdMethod(22);
 }

 [Command]
 private void CmdMethod(int i) {
      GameObject clone = (GameObject) Instantiate(Prefab, new  Vector3(1,1,1), Quaternion.identity);
      clone.GetComponent<Script>().Init(i);
      Rigidbody rigBody = clone.GetComponent<Rigidbody>();
      rigBody.AddForce(playerDirection.normalized * impuls, ForceMode.Impulse);
      NetworkServer.Spawn(clone);
 }

When i run this on the server client all is fine and it works but when i run it on a normal client the Init() Methode is not called. How can i fix this? The stupit thing is the Rigidbody stuff works and i dont understand the differenc ... and the object is spawned and all works normal but without called Init() (Init chance some Material and renderer stuff on the game Object)

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Answer by TheSorm · May 06, 2016 at 11:38 AM

  void Update() {
            CmdMethod(22);
  }
  [Command]
  private void CmdMethod(int i) {
       GameObject clone = (GameObject) Instantiate(Prefab, new  Vector3(1,1,1), Quaternion.identity);
 
       Rigidbody rigBody = clone.GetComponent<Rigidbody>();
       rigBody.AddForce(playerDirection.normalized * impuls, ForceMode.Impulse);
       NetworkServer.Spawn(clone);
       clone.GetComponent<Script>().RpcInit(i);
 
  }


This is how it works first spawn the Prefab on all Clients and than send the Spawned Objects via RPC call the right Methiod call.

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Answer by Munchy2007 · May 05, 2016 at 11:54 PM

The function has the [Command] attribute, it can only ever run on the server.

If you want something to run on all connected clients, you need to make an RPC method and invoke it from the server.

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avatar image TheSorm · May 06, 2016 at 10:58 AM 0
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Yes i know but thats not an anser for my question ... when i instatiate something in a [Command] $$anonymous$$ethode it is only on the server so when i call some stuff in that game object i think it shuld be done on the server and spawned to all clients with NetworkServer.Spawn ?!

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