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Unity UI Buttons dont work on IOS editor
I made a game with IAP that I recently released to the google play store as a sort of test if I can get through it. I got the project on my macbook as well from unity collab. Everything is the same i only changed the platform to IOS but none of the UI buttons are working.
1) I am using the new input system and I have experience with it from the previous game I also released which had no issues with the IOS editor
2) I do have an event system and it is set with the Input System UI Input Module
3) I do have multiple canvases for the level menu, shop menu, main menu, credit menu. But these are all disabled and whichever one is enabled is determined by my UIManager and the logic is done so there is no way for two canvases to be active at the same time. Unless they can still somehow block raycasts even while disabled?
4) All canvases have the components like Graphic Raycaster
I also tried to just clear everything away and just make a canvas with a button but it still doesn't register any clicks. It doesn't even seem to know it was being clicked on, usually it would have highlighted grey for a bit like all default buttons even with no onclick event on it.
Any suggestions? I am honestly stumped by this.
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