Question by
RivenWork · May 10, 2019 at 06:33 AM ·
build settingsbuildplayer
What are the differences between EditorUserBuildSettings and BuildOptions
I tried two iOS devices and one Android device, all failed to connect to the Editor. I builded the package by one script with the BuildOption = BuildOptions.Development | BuildOptions.ConnectToHost | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging. Shall I set the EditorUserBuildSettings instead of BuildOptions in the script? OR what shall I proper do and why? Very appreciate your replies!
Comment
Your answer
Follow this Question
Related Questions
Cant build my game to pc 0 Answers
Unity build only ask's permission on android publish but not when I build and test? 0 Answers
How to enable Mac build on PC? 1 Answer
Problem with resolution and scaling in the build. 0 Answers
Enabling canvas lags build, but only the first time on the first load 0 Answers