Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Valnor · May 10, 2017 at 01:51 PM · c#listlists

a list with a constructor class that also contains a list.

So I am working on an rpg item database for a pet project that I'm working on. I have run into a snag, and am quite confused as to why something I'm trying to do is not working.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using System;
 
 
 public class Item
 {
     public string name;
     public JobGrades.Grade grade;
     public int cost;
     public Type type;
     public Slot slot;
 
 //this list is not showing up in the unity inspector and I might go bald 
 //if I don't figure this out soon, please send help and more caffine!!!
 //It keeps being treated as if it's not there, even when I try to access 
 //the information after adding an item to the list in code.
     public List<Stat> AffectedStats = new List<Stat>();
 
     public enum Slot
     {
         None,
         Head,
         Pauldrons,
         Gauntlets,
         Chest,
         Leggings,
         Boots,
         OffHand,
         MainHand,
         TwoHand,
         Acc
     }
 
     public enum MaterialType
     {
         Wood,
         Stone,
         Metal,
         Bone,
         Exotic,
         Precious,
         Herb,
         Gross
     } 
 
     public enum Type
     {
         Equip,
         Use,
         Material
     }
 
 //first constructor. ATM for usables.
     public Item(string n, JobGrades.Grade g, Type t, Stat.St[] s, float[] amount, int v)
     {
         name = n;
         grade = g;
         type = t;
         cost = v;
 
         PopStatsList(s, amount);
     }
 
 //second constructor.  For equipables.
     public Item(string n, JobGrades.Grade g, Type t, Slot sl, Stat.St[] s, float[] amount, int v)
     {
         name = n;
         grade = g;
         type = t;
         cost = v;
         slot = sl;
 
         PopStatsList(s, amount);
     }
 
     void PopStatsList(Stat.St[] st, float[] amounts)
     {
         int i = 0;
         foreach (Stat.St s in st)
         {
 
             AffectedStats.Add(new Stat(s, amounts[i]));
 
             i++;
         }
     }
 }


any help at this point would be appreciated. Thank you all in advance.

p.s. I have found that I can just have 2 array's of enum.statname, and float array of the amount the stats change, but if I mess up the index numbers even a little.... it's why I want to use the list, lists feel more natural to me than "public float[] nums;"

for reference the Stat script:

 public class Stat 
 {
 
     public St stat;
     public float amount;
 
     public enum St
     {
         HP,
         HPMax,
         Strength,
         Vitality,
         Dexterity,
         Intelligence,
         Will,
         PDamage,
         MDamage,
         PDef,
         MDef,
         FireResist,
         EarthResist,
         WindResist,
         WaterResist,
         EXP,
         na
     }
 
     public Stat(St st, float change)
     {
         stat = st;
         amount = change;
     }
 }

what am I missing here? knowing me it's probably something simple, or I'm just stubborn and things do not work like this any way.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by alankemp · May 11, 2017 at 02:01 PM

Unity can't serialise your Stat class, so it isn't showing in the properties and letting you edit it.

Add [Serializable] before the Stat class definition.

 [Serializable]
 public class Stat 
 {
 
     public St stat;
     //... etc
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

347 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

List give a count of zero when it have 1 element 1 Answer

Getting "object reference not set" error when creating a list dictionary. 1 Answer

Insert string into empty list at a specific index 0 Answers

Adding a unique element from one list to another list 2 Answers

How to remove an item from a list of custom variables 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges