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Question by flynt_1995 · Jan 21, 2019 at 08:37 PM · uidrag-and-dropdrop

OnDrop never gets called

Hey guys, I'm trying to make a simple point & click game, and basically what i'm trying to do is drag and drop a UI image (a key) from my inventory to a regular gameObject (a door). I'm using the drag and drop interfaces but the OnDrop method of the door gameObject never gets called, any help?

This is the script that I use for my inventory items such as the key: Everything works fine here. I read a similar issue in another thread where they said you have to use a canvasgroup, which I did but that also didn't help.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.EventSystems;
 
 public class ItemDragHandler : MonoBehaviour, IDragHandler, IEndDragHandler, IBeginDragHandler {
     Vector3 startPos;
     public GameObject storedItem;
     CanvasGroup group;
 
     #region IBeginDragHandler implementation
     public void OnBeginDrag (PointerEventData eventData)
     {
         print("begin drag");
         startPos = GetComponent<RectTransform>().localPosition;
         group.blocksRaycasts = false;
     }
     #endregion
     
     #region IDragHandler implementation
     public void OnDrag (PointerEventData eventData)
     {
         transform.position = Input.mousePosition;
     }
     #endregion
 
     #region IEndDragHandler implementation
 
     public void OnEndDrag (PointerEventData eventData)
     {
         print("end drag");
         GetComponent<RectTransform>().localPosition = startPos;
         group.blocksRaycasts = true;
     }
 
     #endregion
 
     // Use this for initialization
     void Start () {
         group = gameObject.GetComponent<CanvasGroup>();
     }
 }


and this is the script I use for the door

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.EventSystems;
 
 public class Door : UsableObject, IDropHandler {
     bool unlocked;
     [SerializeField] Sprite spriteClosedDoor;
     [SerializeField] Sprite spriteOpenedDoor;
 
     #region IDropHandler implementation
     public void OnDrop (PointerEventData eventData)
     {
         print("dropped!");
     }
     #endregion
 }

Here are the inspectors of the two gameObjects:

The key: alt text

The door: alt text

Thanks a lot.

capture-decran-2019-01-21-a-211259.png (348.2 kB)
capture-decran-2019-01-21-a-211234.png (364.1 kB)
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Answer by flynt_1995 · Jan 21, 2019 at 08:39 PM

And here is the hierarchy alt text


capture-decran-2019-01-21-a-211634.png (57.7 kB)
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