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Question by machinedoll · May 09, 2017 at 05:53 AM · rotationzoom

Zoom and spanning not working together

PLEASE HELP!!! zoom is working and i can control my player too

 void Update() {
         float horizontal = Input.GetAxis("Horizontal") * turningSpeed * Time.deltaTime;
         transform.Rotate(0, horizontal, 0);
      
     float vertical = Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime;
     transform.Translate(0, 0, vertical);

     Zoom();
 }

 void Zoom(){
     float y = Input.mouseScrollDelta.y;
     Debug.Log(y);
     if (y > 0){
         follower.transform.position -= new Vector3(0, 0.25f, -0.25f);
         Debug.Log("Zoom In");
     }else if(y < 0){
         follower.transform.position -= new Vector3(0, -0.25f, 0.25f);
     }
 }


However, when i try to rotate my player and zoom in and out in the same time, the camera will no longer in the correct position.

Anyone know how to deal with this?

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