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Why is the Canvas not showing up on device in ARFoundation using URP?
I have a simple AR app using ARFoundation 4.2.3 and URP 12.1.6. The image tracking works well but all the interfaces that i setup in editor (where it works well) on device are not showing up. It seems that they are hidden by the ARbackground Renderer feature since in the standard pipeline I can see all the elements.
I tried with a overlay camera on the ARCameraStack but it doesn t work. I tried also with the renderer feature "Render object" with the layer UI but the problem remains.
The canvas is in overlay mode, but also in camera space i have the same problem.
The device is a Pixel 6.
Unity 2021.3.2
Thank you for your time.
EDIT: no black screen problem, i see the camera background correctly. Only the canvas in the AR scene is not showing.
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