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Question by ZaTTTel · Aug 18, 2021 at 12:44 PM · shadershadersmaterialsgraphbuiltin

Is it worth keeping the built-in render pipeline?

Hi.

I've been having trouble creating a simple shader for overlaying a png onto a background color as a material. I've done a lot of searching, and almost all solutions seem to be using a shadergraph. I tried it, and it works.. but I would have to convert the entire project to URP, and I don't know if it's worth it. It's probably possible to achieve what I want with code, but do I really need to write some code to overlay a png on my object?

Do you usually just use URP and convert all other materials? Or is there a better way to do stuff like this with the built-in?

Thanks so much for your help.

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