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Question by Trevdevs · Jan 13, 2017 at 01:51 AM · shadermaterials

Custom Shader on custom model's material causes broken texture?

First let me start by saying I did not make this shader I found it thought it looked good and imported it. As you can see by the photo it looks good on normal unity meshes such as the sphere but breaks when placed on a created mesh... and I have no idea why. Any ideas would be much appreciated :)

Sorry about the photo they sent it to me very stupidly... alt text

Some things I've tried - Ensure the model was imported as a fbx, which it was.

cattura.png (35.7 kB)
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