- Home /
Solution was found.
How to get emission map to tile along SpeedTree?
Solved, see edit below In Unity 5.5.1, I'm editing the built-in SpeedTree shader to include an Emission map, and I haven't been able to figure out how to get it to tile up and around the tree - instead I get a texture on a bottom piece of the tree with some trailing artifacts.
In order to implement this, I changed the shader itself, as well as the .cginc. Thanks in advance for any help you can provide :)
EDIT: I had a whole lot of code here for no good reason, because the solution was dead simple and honestly a stupid oversight on my part. My emission texture's Wrap Mode was set to Clamp instead of Repeat. Setting it to Repeat fixed this. Many thanks to this thread, which didn't show up on Google, so I tried Bing on a whim and wa-bam.
Follow this Question
Related Questions
Using custom tree shaders? 1 Answer
How to add Emission to my custom shader? 2 Answers
Simple emission shader for beast lightmaps 1 Answer
Reductional Shader, (vegetation / fall) 0 Answers
Unity HDRP, Objects not using emission 0 Answers