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Question by kim12345678 · Jun 23, 2017 at 04:19 AM · c#rigidbody2djump

Rigidbody is not Jumping while Moving

Help please. My Rigidbody2d isn't jumping while pushing horizontels/Keys,.... i've got no more ideas how to fix it.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 
 public class PlayerController : MonoBehaviour
 {
     public float maxSpeed = 4;
     public float jumpForce = 550;
     public Transform groundCheck;
     [HideInInspector]
     public bool lookingLeft = true;
     public LayerMask whatIsGround;
 
     private Rigidbody2D rb2d;
     private Animator anim;
     private bool isGrounded = false;
     private Vector3 moveDirection = Vector3.zero;
     // Use this for initialization
     void Start()
     {
         rb2d = GetComponent<Rigidbody2D>();
         anim = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
         {
             isGrounded = false;
             anim.Play("Springen");
         }
         isGrounded = true;
     }
 
     void FixedUpdate()
     {
         anim.Play("Idle");
         float hor = Input.GetAxis("Horizontal");
         isGrounded = Physics2D.OverlapCircle(groundCheck.position, 0.15F, whatIsGround);
         anim.SetBool("isGrounded", isGrounded);
 
         if (hor > 0 || hor < 0)
         {
             anim.Play("Laufen");
             anim.SetFloat("Speed", Mathf.Abs(hor));
             rb2d.velocity = new Vector2(hor * maxSpeed, rb2d.velocity.y);
         }
 
         if ((hor < 0 && !lookingLeft) || (hor > 0 && lookingLeft))
         {
             Flip();
         }
 
 
     }
 
     public void Flip()
     {
         lookingLeft = !lookingLeft;
         transform.localRotation = Quaternion.Euler(0, transform.localRotation.eulerAngles.y + 180, 0);
     }
 
 
 }

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