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Question by Rafal Sankowski · Apr 15, 2010 at 02:35 PM · 2dplatformerladder

Stoping character with Platformer Controller script attached. 2,5D ladder.

Hi. I want to make climbable ladder. I have code like that:

var ladder : Collider; var onLadder = false;

function OnTriggerStay (ladder) { if (Input.GetAxis("Vertical") > 0){ onLadder = true; } }

function OnTriggerExit (ladder) { onLadder = false; }

function FixedUpdate(){ if (onLadder){ PlatformerControllerMovement.velocity = Vector3.Slerp(PlatformerControllerMovement.velocity, Vector3.zero, 1); PlatformerControllerMovement.gravity = 0; } }

But it doesn't work. I want to stop the character, but it only slows.

What should I do to stop the character imedietly?

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Answer by Molix · Apr 15, 2010 at 07:10 PM

The third parameter in Lerp/Slerp is a number from 0 to 1. In your code it is always 0, meaning it will always return the first parameter.

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avatar image Rafal Sankowski · Apr 15, 2010 at 10:44 PM 0
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It's the same effect with the third parameter set to 0.25, 0.5, 0.75 and 1.

avatar image Molix · Apr 16, 2010 at 05:24 PM 0
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If you set the velocity to 0 (Vector3.zero) here, and it is still moving, then it must be set to non-zero somewhere else, e.g. does your PlatformerController$$anonymous$$ovement script know to stop moving the character?

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