Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CaptCitrus · Dec 10, 2013 at 07:39 PM · javagui-buttonturn-basedbooleans

GUI Buttons with boolean problems

Hey guys, I'm making a board game and I want it to be turn based. So I wrote a code that is supposed to make certain buttons appear and disappear to make it work. It's also sending out two static variables to the game pieces so player one can't see player two's piece and vice versa. The problem I'm having is that the end turn button switches all of my statements, but the start turn button isn't appearing after it runs through. Here is my code. Also the first script's name is Turns.js

 static var player1 : boolean;
 static var player2 : boolean;
 var endTurn: boolean;
 var startTurn : boolean;
 var turns : int = 0;
 
 function Start()
 {
 
     player1 = true;
     player2 = false;
     endTurn = true;
     startTurn = false;
     turns = 1;
 
 }
 
 function OnGUI()
 {
     if(player1 == true)
     {
         if(endTurn == true)
         {
             if(GUI.Button (Rect (Screen.width/2 - 50, 10, 100, 50), "End Turn"))
             {
                 endTurn = false;
                 player1 = false;
                 startTurn = true;
                 turns = 2;
             }
         }
     }
     
     if(player2 == true)
     {
         if(endTurn == true)
         {
             if(GUI.Button (Rect (Screen.width/2 - 50, 10, 100, 50), "End Turn"))
             {
                 endTurn = false;
                 player2 = false;
                 startTurn = true;
                 turns = 1;
             }
         }
     }
 }
     
 if(player1 == false && player2 == false)
 {
     startTurn = true;
 }
     
 if(startTurn == true)
 {
     
     if(turns == 1)
     {
         if(GUI.Button (Rect (Screen.width/2 - 50, 10, 100, 50), "Start Turn"))
         {
             startTurn = false;
             player1 = true;
             endTurn = true;
         }
     }
         
     if(turns == 2)
     {
         if(GUI.Button (Rect (Screen.width/2 - 50, 10, 100, 50), "Start Turn"))
         {
             startTurn = false;
             player2 = true;
             endTurn = true;
         }
     }
 
 }

Here is the second code for what is on the pieces.

 function Update()
 {
     if(gameObject.tag == "Dino2")
     {
 
         if(Turns.player2 == false)
         {
             renderer.enabled = false;
         }
         else
         {
             renderer.enabled = true;
         }
     }
     
     if(gameObject.tag == "Dino1")
     {
     
         if(Turns.player1 == false)
         {
             renderer.enabled = false;
         }
         else
         {
             renderer.enabled = true;
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using Java libraries in Unity C# project through IKVM.net: msvcrt dll-not-found 2 Answers

Android plugin breaks when using receiver. 1 Answer

Send message to Java Code (without a plugin)? 1 Answer

Leadbolt Unity Plugin Example gets JNI Exception 1 Answer

How could I center a GUI box on screen? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges