Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by viber-tron · May 08, 2018 at 12:33 AM · transformpositionunity 2dlocalscale

scale based on position(help)

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class fogomov : MonoBehaviour { private Vector3 PosA;

 private Vector3 PosB;

 private Vector3 nexp;
 [SerializeField]
 private float speed;

 [SerializeField]
 private Transform childtransform;

 [SerializeField]
 private Transform transformB;

 // Use this for initialization
 void Start () {
     PosA = childtransform.localPosition;
     PosB = transformB.localPosition;
     nexp = PosB;
 }
 
 // Update is called once per frame
 void Update () {

     Move();

 }

 private void Move()
 {
     childtransform.localPosition = Vector3.MoveTowards(childtransform.localPosition, nexp, speed * Time.deltaTime);

     if (Vector3.Distance(childtransform.localPosition, nexp) <= 0.01)
     {
         Changedestination();
     }
 }

 private void Changedestination()
 {
     nexp = nexp != PosA ? PosA : PosB;
 }

} i got this script to move an object but I wanted it every time the object arrives at a destination it turns to the contrary someone can help me I can not do

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xavier78 · May 08, 2018 at 03:30 AM 0
Share

I am unclear what you mean by "object arrives at a destination it turns to the contrary"

avatar image Xavier78 Xavier78 · May 08, 2018 at 03:30 AM 0
Share

And if you could fix your code segment/grammar that would be great.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by viber-tron · May 08, 2018 at 09:28 AM

Sorry i dont speak english very well , this is a scrict for a moving platform and i wanted to turn the sprite to right or left depending the position PosA, PosB its better now?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image viber-tron · May 08, 2018 at 09:31 AM 0
Share

And the code are from my friend

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

117 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Create an animation with variables? 1 Answer

How do I make a player shoot right and left 2D platformer firing left and right, help! 1 Answer

What is the reasoning of multiplying by Time.deltaTime 1 Answer

Adding a value to transform.position.y runs very untrusted 0 Answers

Changing transform.localScale of a prefab in the script not working. Help pls! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges