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I just read the documentation on animations, am i correct in saying i should make the animations of my character all play one after the other in the one object, and then split it up in unity? Is this the most efficient means?
Again , a little too general a question. It really depends on a number of things. ( I cannot believe I am writing this with NO experience in 3D modelling / animation programs). What program are you using ($$anonymous$$aya, 3DS , Blender?).
I have been doing a tutorial on the 3D Buzz website , they cover some aspects of importing animation from $$anonymous$$aya. Scroll down to Section 1 - Simple $$anonymous$$aya Level Import (Optional) [The strea$$anonymous$$g links require registration , but you can download and watch the video's after Without registering] :