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Question by kimyg · May 08, 2019 at 11:23 AM · meshplanemeshcolliderpolygondeform

How do I transform only the mesh I want in unity?

I made a plane with as many triangles as I want.

I want to deform only the collision triangle when the ball collides with my plane.

alt textI In detail, I want the triangles on the plane to come up like a ball.

I created a collider through MeshCollider and detected a collision, but I do not know how each triangle moves. alt text

Plz help me.

 void Start()
     {
         
         filter = GetComponent<MeshFilter>();
         filter.mesh = GenerateMesh(sizex, sizey, gridSizeX, gridSizeY);
         meshc = gameObject.AddComponent(typeof(MeshCollider)) as MeshCollider;
 }
 private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "ball")
         {
             Debug.Log("ballatt");
         }
     }


[2]: /storage/temp/137821-img.png

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