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Question by CoolCosmos · Oct 27, 2019 at 11:43 PM · instantiatecollision detectiononcollisionenter

Which of Mulitipe colliders OnCollisionEnter ?

Hi,

I have two sprite objects which i combined in hierarchy. The object is called "Player". When player collides so-called "Egg" object, destroys egg and instantiate a new one. I used OnCollisionEnter2D function via script to detect collision and destroy egg and instantiate a new egg.

But i have got a problem which is sometimes when player collides egg, two egg is being instantiated. It doesn't happen usually but absolutely!

So i suspected about player which has two separate colliders. What i want to do is when player collides egg, destroy the collided egg and create a new one not two or multiple ones!

I hope that i could described my issue succesfully. Looking forward for your help!

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avatar image CoolCosmos · Oct 28, 2019 at 02:51 PM 0
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Noone helps as usual. Let me dive in details so maybe someone would come and help. 1) I have two objects which are named hat and broom. I set hat as parent of broom and assign "Player" tag both of them.

2) They both have separate colliders. I attach my script to hat since it's parent.

3) When this player (hat and broom) collides egg, egg must be destroyed and another egg must be spawned somewhere.

$$anonymous$$Y PROBLE$$anonymous$$: Sometimes when player collides egg, two eggs are being instantiated! but sometimes. I don't know exactly what causes this to happen.

$$anonymous$$Y SUSPECT: i think, i may have set player incorrect. But i don't know how to fix. I can't move on without solving this problem. I hope someone can help me.

avatar image goutham12 · Oct 29, 2019 at 09:51 AM 0
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disable the egg collider once it is collieded with the player. hope it solves your problem

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