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Multiple animator conditions not working
Hi!
Is there ever a situation where multiple animator conditions wouldn't work correctly? As I understand it, when there are multiple conditions they should all have to be met for the transition to happen.
I have 3 animator transitions from a statemachine's Entry state to 3 idle animations. They each have a random int condition and also a bool condition set to true.
A fourth animator transition to a special idle state only uses the bool condition set to false.
When the bool is set to true, the animator correctly cycles through the 3 idle states depending on the random int. When the bool is set to false, the animator sometimes plays one of the 3 idle states and sometimes plays the special idle state, when really it should only play the special state.
I've checked for stupid mistakes, but I'm sure there must still be something. Does anyone recognise this as a bug? Thanks very much!!
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