How to fade in and out two panels in a scene? (c#)
I searched far and wide about how to make a panel fade in and out, with no success. I have a scene, and two logos, one for my school, and one for my group. I have two panels, one for each logo, and I wanted to make them go:
Black screen > Fade In Panel#1 > Stay (3 sec) > Fade Out Panel#1 > Black Screen (0.5 sec) > Fade In Panel#2 > Stay (3 sec) > Fade Out Panel#3 > Black Screen (0.5 sec) > Fade In Menu. (Do not worry about the menu, it's not important right now).
This is what I have done until now:
 public class DelayLogo : MonoBehaviour
 {
 public float marcador;
 public float intervalo;
 public GameObject PanelPUCLogo;
 public GameObject PanelLuftLogo;
 // Use this for initialization
 void Start()
 {
     marcador = Time.time;
     intervalo = 2.0f;
 }
 // Update is called once per frame
 void Update()
 {
     if (Time.time - marcador >= intervalo || Input.anyKey)
     {
         PanelPUCLogo.SetActive(true);
     }
     if (Time.time - marcador >= intervalo + 3 || Input.anyKey)
     {
         PanelLuftLogo.SetActive(true);
         PanelPUCLogo.SetActive(false);
     }
 }
 }
This is what this script does:
Black Screen > Panel#1 (3 sec) > Panel#2 (3sec). It doesn't fade in/out anything.
Btw, PanelPUCLogo = Panel#1 In my example; PanelLuftLogo = Panel#2 in my example
Answer by UnityCoach · Apr 14, 2017 at 09:35 AM
If you're using a UI Image component (which I would recommend), you can simply dial into its color alpha channel.
 using UnityEngine.UI; // required to access UI components
 
 public Image logo; // assign your logo here
 Color logoColor;
 float logoOpacity;
 float time;
 
 void Awake ()
 {
     logoColor = logo.color;
     logoOpacity = logoColor.a;
 }
 
 void Update ()
 {
     time += Time.deltaTime / 10f; // time will reach 1 after ten seconds
     logoOpacity = Mathf.Lerp (1f, 0f, time); interpolating from 1 to 0 with time
     logoColor.a = logoOpacity;
     logo.color = logoColor;
 }
Your answer
 
 
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