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Question by SukaiTeam · Nov 14, 2012 at 03:05 PM · networkphotonbulletshootmmo

Bullet on network

Hi! Help me please! I have a script to the shoots. When I shoot with me shoot another player, while he does not see what I was shooting, how to fix it?

     public GameObject bullet;
     
     public float force;
     
     void Start () {
     
     }
     
     
     void Update () {
             
             if( Input.GetMouseButtonDown(0) )
             {
                     
                     if (bullet)
                     {
                             
                             GameObject go = Instantiate(bullet, transform.position, transform.rotation) as GameObject;
                             
                             go.rigidbody.AddForce(transform.forward * force, ForceMode.Impulse );
                     }
             }
     }

P.S. Sorry for my bad English :)

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Answer by programmrzinc · Nov 14, 2012 at 06:55 PM

I personally would use a Raycast as a bullet and to a hit test. and then send the Boolean and location through RPC.

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avatar image SukaiTeam · Nov 15, 2012 at 11:12 AM 1
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Can you please tell how to do it?

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