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Question by
MysteryBlRe · May 08, 2019 at 08:39 AM ·
collidermeshmesh collidermesh colliders
Pushing a mesh with mesh collider
So, i imported a sword i made in Blender 3d and i imported it to unity and i gave it a mesh collider. Since a a mesh collider can't work with rigidbody, i only have the mesh collider. But i want the player to be able to push the sword, how do i do that?
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Answer by tormentoarmagedoom · May 08, 2019 at 09:30 AM
Good day.
One soluion is to use Multiple Box/Sphere colliders.
If you have multiple colliders, they will all actc as 1 single collider. So you can try to recreate an aproximation of sword with multiple box and sphere colliders.
Bye!
How do i use $$anonymous$$ultiple Box/Sphere colliders? like, are there colliders that i can move or create myself? i'm pretty new to unity