Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Der_Kevin · Jul 08, 2013 at 06:23 AM · inputkeycarsenter-car

Car Enter/Exit Script Problems

Hey Guys. Iam currently trying to create a GTA2 styled game and i have some troubles with a Car Entering component. What I did so far: - Create a top down car movement based on the Free Unity Car tutorial (works fine) - Create a top down player with the third person controller component (works fine) - Player and Car Camera with smooth follow (works fine for each component) - And used this Script for entering/exit the car

 // Attach this script to the door trigger gameobject.
 // By default any driving/car/control component script in the inspector should start out at disabled
 // so it will not move as the Player is being controlled by you, the user.
 
 var car : Transform;
 var player : Transform;
 var exitPoint : Transform; // Place this empty gameobject next to the driver car door.
 var doorTriggerLeft : Transform;
 var PlayerCamera : Camera;
 var CarCamera : Camera; // By default the camera "component" for the car camera should be set to OFF first.
 var isPlayerVisible : boolean;
 
 
 function Update()
 {
 if (Input.GetKeyUp("f")&& isPlayerVisible) //Asign any key you want to enter/operate vehicle.
 {
 Debug.Log("Driving");
 // make player invisible and still standing
 player.gameObject.SetActiveRecursively(false);
 player.gameObject.active = false;
 // parent player to Exit Point
 player.parent = exitPoint.transform;
 player.transform.localPosition = Vector3(-1.5,0,0);
 // parent PlayerParent to car
 exitPoint.parent = car.transform;
 exitPoint.transform.localPosition = Vector3(-0.3,1.5,-0.65); //Driverside exit point, adjust accordingly per vehicle.
 // GameObject.Find("VehicleObjectName").GetComponent("DrivingScriptHere").enabled=true;
 GameObject.Find("Car").GetComponent("Car").enabled=true; //Enables the script component to operate Vehicle.
 PlayerCamera.enabled = false; //Disables the playerCamera
 CarCamera.enabled = true; //Enables the carCamera
 }
 else
 {
 if (Input.GetKeyUp("r")) //Asign any key you want to exit/park vehicle.
 {
 Debug.Log("Walking");
 // make character visible again
 player.gameObject.SetActiveRecursively(true);
 player.gameObject.active = true;
 // unparent player from everything
 player.transform.parent = null;
 // exitPoint.parent = doorTriggerLeft.transform;
 // parent Exit Point to car gameobject
 exitPoint.parent = car.transform;
 // GameObject.Find("VehicleObjectName").GetComponent("DrivingScriptHere").enabled=false;
 GameObject.Find("Car").GetComponent("Car").enabled=false; //Disables the script component to park Vehicle.
 PlayerCamera.enabled = true; //re-enables player camera
 CarCamera.enabled = false; //disables car camera
 
 }
 }
 }
 
 function OnTriggerEnter(Player : Collider)
 {
 Debug.Log("Trigger Enter");
 isPlayerVisible = true;
 }
 
 function OnTriggerExit(Player : Collider)
 {
 Debug.Log("Trigger Exit");
 isPlayerVisible = false;
 }


From my perspective i did everything that i should do. I defined the right parts in the script. having a Entering point which should work (collision is detected). Exit Point is also set. The Car movement is also disabled by default so that only the player will be controlled at startup and so on. but when i move my player to the enter point and hit "F" nothing happens.

Maybe you see something in the script that i should attend to or give me a hint like "did you maybe forget to do this and this" If you need the project file just let me know and i send it to you

Thanks for any help :)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yung-Hustla · Feb 05, 2014 at 01:55 PM 0
Share

hey i wrote the script.. if u do everything right it should work

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by supercouge · Jul 08, 2013 at 08:45 AM

Are you sure that isPlayerVisible is set to true before pressing F? And if you press F, do you receive at least the "Driving" message?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Der_Kevin · Jul 09, 2013 at 04:29 AM 0
Share

gracias. thats was it! i forgot to set the player to true. thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How to Attack using Animation and Input 0 Answers

Move camera with mouse (2D) 1 Answer

C# Input Key Named: Alpha1 is Unknown 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges