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Question by ChefBaas · May 07, 2019 at 05:16 PM · guieditorlayout

Stretchable textures in Editor

I am trying to create a bar that you can stretch horizontally, but not vertically, in an EditorWindow. I am trying to use GUILayout to draw the texture, but whatever I try, whenever I manage to change its width, its height changes as well (it seems to hold on to its aspect ratio no matter what).

So to clarify: I have single image that I want to be able to stretch horizontally, so that I can achieve situations 1 and 2 in the image (or any other amount of stretch I would want).

alt text

I've tried GUIStyle.fixedHeight and Width, setting GUIStyle.stretchHeight to false, stretchWidth to true and passing GUILayout.width/height parameters in the GUILayout.Label()-function.

Is what I want possible with GUILayout or should I just use GUI.DrawTexture()?

uaexample.png (2.3 kB)
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