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Question by Adonnus100 · Aug 28, 2013 at 02:19 AM · ontriggerenter

Making an Object Move on Trigger Enter

Hello, I am trying to make my object (Throne) move when my player enters a certain trigger zone, however I have no idea how to do this. Also, when I enter the second tigger zone (for the throne, not the map) I collect the map...

This is my script so far:

Player Collisions

 var mapCollect : AudioClip;
 var mapTex1 : GUITexture;
 
 function Start () {
   guiTexture.enabled = true;
 }
 
 function OnTriggerEnter(collisionInfo : Collider){
   audio.PlayOneShot(mapCollect);
   Destroy(collisionInfo.gameObject);
     Instantiate( mapTex1 );
 }
 @script RequireComponent (AudioSource)

Throne Triggerer (which do I apply this as a component to?)

 var pointB : Vector3;
 var pointC : Vector3;
 var throneMove = false;
 var other;
  
 function OnTriggerEnter () {
          if(other.tag == "Player")
      { throneMove = true;}
 }
  
 function Update () {
      var pointA = transform.position;
      while (true) {
         yield MoveObject(transform, pointA, pointB, 3.0);
         yield MoveObject(transform, pointB, pointC, 3.0);
     }
  }
 function MoveObject (thisTransform : Transform, startPos : Vector3, endPos : Vector3, time : float) {
     var i = 0.0;
     var rate = 0.5/time;
     while (i < 1.0) {
         i += Time.deltaTime * rate;
         thisTransform.position = Vector3.Lerp(startPos, endPos, i);
         yield; 
     }
 }
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Answer by screenname_taken · Aug 30, 2013 at 01:12 PM

At the ontriggerenter function you should put other : Collider inside the brackets. Make it OnTriggerEnter(other : Collider) {

}

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