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Question by joostbos · Sep 15, 2015 at 04:48 PM · unity 5cameraaugmented reality

Unity 5.2 camera not recognised

I just upgraded to Unity 5.2 and now an Augmented Reality project (built with ARToolkit, http://artoolkit.org/) that relies on the camera (either laptop camera for testing in the editor or phone camera) does not work anymore. Instead I get a texture that indicates that the camera does not get any input.

Hope someone can tell me what goes wrong.

Thanks.

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Answer by sonic220 · Oct 17, 2015 at 04:18 PM

Got around this problem myself the other day, it's a shader problem that it's written inside the C# script ARController. (line 1283 if I remember correctly )

Use this shader instead:

 Shader "VideoPlaneNoLight" 
 {
   Properties 
   {
     _Color ("Main Color", Color) = (1,1,1,1)
     _MainTex ("Base (RGB)", 2D) = "white" { }
   }
   SubShader 
   {
     Pass 
     {
       Material 
       {
         Diffuse [_Color]
       }
       Lighting Off
       ZWrite Off
       Blend SrcAlpha OneMinusSrcAlpha
       SeparateSpecular Off
       SetTexture [_MainTex] 
       { 
         constantColor [_Color]
         Combine texture * constant, texture * constant
       }
     }
   }
 }
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avatar image joostbos · Oct 27, 2015 at 08:41 AM 0
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Thanks. I'm currently pretty busy with another project, but I'll give it a try soon.

avatar image daniqj · Nov 19, 2015 at 08:06 PM 0
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Hey. I have the same problem. How do i configure that?

avatar image joostbos · Nov 24, 2015 at 06:36 PM 0
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@sonic220 you were right about the line number :-) but the code you posted is the same as what is in the script as I downloaded it. I'll dig a little further to see if I can find a solution. I guess I'll contact he developers and see if they have a solution.

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