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Question by Stats · Jan 23, 2021 at 04:23 PM · animationrigidbodycharactercontrollernavmeshagent

Character Controller moves on top of Rigidbody after Animation

alt text

For some reason my GameObject jumps up on top of Rigidbody enemies after running an attack animation. I have also seen the teleportation like behavior happen during the animation as well.

The CharacterController moves the GameObject in the Update method.

 Vector3 velocity = direction * speed * Time.deltaTime;
 controller.Move( velocity );
 controller.Move(transform.up * gravity * Time.deltaTime);

The attack is fired via

 anim.SetTrigger("Attack");

The GameObject jumps on top of the enemy objects as soon as the button for the attack is pressed.

Enemy objects move using a NavMeshAgent and have Ragdoll Rigidbody, Box, Sphere and Capsule colliders attached to armature bones. alt text

Any ideas on why this might be happening?

charactercontrollerontopofrigidbody.png (35.1 kB)
rigidbodyenemy.png (53.6 kB)
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