Unity offline rendering (render to pbuffer context)
Hi,
I want to run Unity in sort of "batch mode" that will allow me to generate X images of given scenario, on a "Server without monitor".
My question is, Is there any way I can make Unity render to pbuffer context ? If it will attempt any other graphic API, such as openGL or D3D context, it will likely fail if no monitor attached & likely to crash upon start.
I saw some docker available for this purpose, however that's for linux & I need windows, furthermore, and I'm pretty sure they are running XServer & virtual GL just for it...
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