Suggestions for 2D-Top down combat (kinda like TLoZ nes)
Hello, I'm new here on Answers.Unity, I just wanna ask for some suggestions about 2D- Top down combat. I don't know how to do this or how to execute this properly. My game is grid based btw and I'm just wondering what should I do about this mechanic? Does animation setting a collider to active and inactive much more efficient or does generating a collider by script is better?
Answer by judahcline · Sep 10, 2020 at 12:52 PM
here is a good tutorial on shooting and you could use the hit method for other things :https://www.youtube.com/watch?v=wkKsl1Mfp5M
$$anonymous$$y only problem now is how am I gonna move my firePoint or the point where I'm gonna call the method with physics2D? Brackeys flips the parent object that's why the firePoint moves to either left or right, if I do the same technique the Player objects walk animation or any animation associated with y and -y axis will become upside down ._. I'm stuck at this point.
I followed a Godot tutorial instead and I think I'd be able translate the tutorial to Unity :> But thanks for the resources, I got it saved the next time I forget about this technique.
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