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Question by FoolsZenith · May 06, 2019 at 11:28 AM · c#unity 5script.

My player keeps sliding after I use my dash, help!

So, I've made a dash script which allows me to dash in whichever direction I'm currently moving in, but the problem I now have is when I dash twice or perhaps three times, I start sliding which can't be stopped. I've tried to fix it but to no avail. Does anybody know how to fix this? Here's the dash script:

using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine;

public class Dash : MonoBehaviour { public Text CoolDownTimer; public int EnableDash; public float cooldown; public float resetcooldown = 0.3f; public float resetdash = 0.3f; public bool[] StopDash; public float DashSpeed;

 public void Start()
 {
     DashSpeed = 10000f;
     StopDash = new bool[4];
     EnableDash = 1;
     cooldown = 0.3f;
     StopDash[0] = false;
     StopDash[1] = false;
     StopDash[2] = false;
     StopDash[3] = false;
 }
 
 private void Update ()
 {
     if (Input.GetKey(KeyCode.W) && Input.GetKeyDown(KeyCode.LeftShift) && EnableDash == 1 && !StopDash[0])
     {
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.forward) * DashSpeed);
         StopDash[0] = true;
         StartCoroutine(cooldownTimer());
         EnableDash = 0;
     }
     if (Input.GetKey(KeyCode.A) && Input.GetKeyDown(KeyCode.LeftShift) && EnableDash == 1 && !StopDash[1])
     {
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.left) * DashSpeed);
         StopDash[1] = true;
         StartCoroutine(cooldownTimer());
         EnableDash = 0;
     }
     if (Input.GetKey(KeyCode.S) && Input.GetKeyDown(KeyCode.LeftShift) && EnableDash == 1 && !StopDash[2])
     {
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.back) * DashSpeed);
         StopDash[2] = true;
         StartCoroutine(cooldownTimer());
         EnableDash = 0;
     }
     if (Input.GetKey(KeyCode.D) && Input.GetKeyDown(KeyCode.LeftShift) && EnableDash == 1 && !StopDash[3])
     {
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.right) * DashSpeed);
         StopDash[3] = true;
         StartCoroutine(cooldownTimer());
         EnableDash = 0;
     }

     if(StopDash[0] || StopDash[1] || StopDash[2] || StopDash[3])
     {
         cooldown -= 1 * Time.deltaTime;
         if(cooldown <= 0)
         {
             cooldown = 0;
         }
     }
     CoolDownTimer.text = cooldown.ToString("F1");

 }
 IEnumerator cooldownTimer()
 {
     if (StopDash[0])
     {
         yield return new WaitForSeconds(0.2f);
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.back) * DashSpeed);
         yield return new WaitForSeconds(resetdash);
         StopDash[0] = false;
         cooldown = resetcooldown;
         EnableDash = 1;
     }
     if (StopDash[1])
     {
         yield return new WaitForSeconds(0.2f);
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.right) * DashSpeed);
         yield return new WaitForSeconds(resetdash);
         StopDash[1] = false;
         cooldown = resetcooldown;
         EnableDash = 1;
     }
     if (StopDash[2])
     {
         yield return new WaitForSeconds(0.2f);
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.forward) * DashSpeed);
         yield return new WaitForSeconds(resetdash);
         cooldown = resetcooldown;
         StopDash[2] = false;
         EnableDash = 1;
     }
     if (StopDash[3])
     {
         yield return new WaitForSeconds(0.2f);
         GetComponent<Rigidbody>().AddForce(transform.TransformDirection(Vector3.left) * DashSpeed);
         yield return new WaitForSeconds(resetdash);
         cooldown = resetcooldown;
         StopDash[3] = false;
         EnableDash = 1;
     }       
 }

}

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avatar image akaBase · May 06, 2019 at 11:41 AM 0
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You could set the rigidbody drag low/0 when dashing and high when not to stop it.

avatar image FoolsZenith akaBase · May 06, 2019 at 12:37 PM 0
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I'll do that and come back to you. Thanks for the help.

avatar image FoolsZenith akaBase · May 06, 2019 at 01:35 PM 0
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I just lowered the speed of the dash, I couldn't be bothered with more coding. I've already done enough, thanks for the help though.

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