- Home /
instantiate gameobject in editor
hello, is there any way to access several monobehaviour scripts, from an editor?
I am learning and looking for information, I want to access 3 scripts from editor, but I can only access one, using "customeditor" try to use "requirecomponent (typeof), but it did not work. any ideas? Thank you!
Answer by ismaelflorit · May 06, 2019 at 04:58 AM
Not 100% this is what you're looking for, but perhaps it helps. Accessing other scripts from same gameobject:
gameObject.GetComponent<YourScriptName>();
And to access methods/variables:
gameObject.GetComponent<YourScriptName>().someMethod();
And to access scripts from other gameobjects, set the appropriate scopes in variables or search for them by tags. This post explains it well.
Hope that helps!
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Making a static class derive from MonoBehaviour in C# 3 Answers
Accessing a game script from an editor script. C# 0 Answers
Generic CustomEditor 1 Answer