Question by
JoeeyIreland · Mar 03, 2020 at 03:32 PM ·
c#unityeditor
Fable 3 Style Quest Glowing Line
Hi Guys,
I have a quest system in my game that has a end point (NPC) but I want to give the player a glowing line that is a LineRenderer to the NPC from the players position to the NPC's position but not clipping through collidable objects maybe using the NavMesh like in the game Fable 3 & Dead Space.
does anybody know how I can make a function that updates every frame from the players position to the NPC's or chosen GameObjects Position.
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