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conguerror · Jan 31, 2021 at 05:37 PM ·
rotationanimatorikrotatinginverse kinematic
IK for hands
Hi.I have a question about IK solution. So I have a aim idle animation(just a guy pointing a rifle) and I made a simple IK system to look at the cube. The chest and spine,head are looking at the target just fine, but how would I make hands to look at the cube position but still hold a rifle(point correctly too)? For spine and chest I used the SetBoneLocalRotation(bone,rotation), but if I use this method on hands it makes hands look very weird(and funny xD)
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