Question by
Derpybunneh · May 10, 2016 at 07:51 AM ·
c#scenescene-loading
[SOLVED] How to load next level?
Solved this with this code - hopefully it is helpful to anybody!
void OnTriggerEnter2D (Collider2D col) {
if (col.CompareTag ("Player")) {
//Load next scene
print ("Collided!");
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}
Hello! So I am trying to load the next level in my game. And I am wondering, how should I do this? After 5.3 the code for doing this is different. So far I have:
void OnTriggerEnter (Collider other) {
if (other.CompareTag ("NextL")) {
}
}
For some reason, the coding for this has gotten a lot more complicated.
Comment
Your answer
Follow this Question
Related Questions
Scene not loading on build but on editor it does. 0 Answers
How do i create a scene variable? 3 Answers
Cannot interact with new scene 0 Answers
Script is detecting input with ZERO actions 0 Answers
Get current scene number 3 Answers