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Question by zerox911 · Jul 09, 2012 at 07:53 AM · cameracollisiontriggerhit

camera detect collision

hi..

im having trouble to detect collisions of 2 objects with a camera..

let me illustrate...

i have 2 objects A and B .. and a camera..

when A and B collide it triggers the camera to do something like move, zoom, etc..

  • the camera detects the collision (my guess is raycasting).

how can this be done..??

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avatar image OperationDogBird · Jul 09, 2012 at 09:19 AM 1
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Whaaaa.........t?

So 2 Objects, both set to isTrigger??

Camera detects the trigger for some reason??

Passing a variable is far less complicated and intensive as raycast/hit/deter$$anonymous$$e/return

 function OnTriggerEnter(other:Collider)
 {
     if(other.name=="Object2")Camera.main.GetComponent(Script).RunCollisionFunction();
 }
avatar image whydoidoit · Jul 09, 2012 at 09:38 AM 2
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@zerox911 - could you edit your question and make the title meaningful - this is a knowledge base.

avatar image zerox911 · Jul 10, 2012 at 02:08 AM 0
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sorry i was on a rush on that day...

my bad..

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Answer by zerox911 · Jul 11, 2012 at 03:47 AM

so.. here's what i did...

in the trigger function..

i put in a variable for the camera..

next thing i did was..

in one of the objects (A) which contains the trigger function..

so..

here's my snippet solution..

 function OnTriggerEnter(other:Collider){
 var cam : Camera.main;
 if(other.gameObject.tag == "B"){
 //something happens to B
 cam.GetComponent(objectScript).Something();
 }
 }


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Answer by zerox911 · Jul 10, 2012 at 10:13 AM

ok..

i've found the solution..

anyway..

thanks for your patience...

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avatar image whydoidoit · Jul 10, 2012 at 10:25 AM 0
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Glad you found it - but could you post the solution here too?

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