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Question by kubci98 · May 05, 2019 at 11:37 AM · animationanimator

Mirror animation played with Playables on runtime

I am using SimpleAnimation component ( https://blogs.unity3d.com/2017/11/28/introducing-the-simple-animation-component/ ) to have a character perform a longer animation (a dance). Now I do want to have the option to change the dance to mirrored during runtime. While I know it is possible to do this when using Animator ( https://forum.unity.com/threads/runtime-animator-state-properties-speed-mirror-cycleoffset-for-5-1.307521/ ), I fail to find a way how to change this when using Playables. Switching the mirror on the "New state" state created by Playables in the AnimatorController has no effect (as does changing the speed), and there is no way to access the AnimatorState created by the playable from the playable interface. Is there anything I can do to change the animation to mirrored? If not, is there any way how I could import the same animation twice, with different import settings, but without doing a manual copy of the file and in turn doubling its size?

EDIT/ANSWER: Just noticed that when you open a FBX file in inspector, you can duplicate the clip on the Animation tab by clicking + in the list of clips. Then you can easily enable mirror on the second clip.

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