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Question by MadMaddyMad · Jun 25, 2021 at 07:32 AM · multiplayerphotonrpcsynchronization

How does the synchronization work with Photon Pun RPCs and stream.IsWriting?

Hey guys,

the last days I tried to understand how does the synchronization with RPCs und stream.IsWriting in Photon work. I reduced my aims more and more but the synchronization doesn't work. Could someone tell me what I'm doing wrong? Or could someone post an example of how I synchronize something simple like the position of a cube? Thank you very much!

This is my last unsuccessful try. The Script is assigned to the observed components of the Photon View of the Cube:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Photon.Pun;
 
 public class CubeTest : MonoBehaviour, IPunObservable
 {
     PhotonView photonView;
     public float x;
     public float y;
     public float z;
     private void Awake()
     {
         photonView = GetComponent<PhotonView>();
     }
     public void Update()
     {
         x = transform.position.x;
         y = transform.position.y;
         z = transform.position.z;
     }
     public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
         if (stream.IsWriting)
         {
             stream.SendNext(x);
             stream.SendNext(y);
             stream.SendNext(z);
         }
         else
         {
             x = (float)stream.ReceiveNext();
             y = (float)stream.ReceiveNext();
             z = (float)stream.ReceiveNext();
         }
     }
 }
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