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Question by GraeThomas · Feb 25, 2018 at 06:11 PM · gameobjectinstantiatestart

I'm attempting to instantiate a prefab GameObject, but it just won't show up!!

I'm working on a basic arcade runner, and I'm simply trying to instantiate an obstacle (in the form of a cow, in case you were wondering). In any case, nothing shows up when I try to spawn the cow.

 public class Spawner : MonoBehaviour {

     public GameObject cowObstacle, fenceObstacle;

     // Use this for initialization
     void Start () {
         Instantiate(cowObstacle, new Vector3(0, 0, 0), Quaternion.identity);

     }


 }

Any help is much appreciated as I've looked everywhere without any success.

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avatar image Lilius · Feb 25, 2018 at 06:14 PM 0
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Any errors in console? Do you have this script attached to gameobject in scene?

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Answer by Glurth · Feb 25, 2018 at 06:21 PM

The first step is to confirm your code is actually being executed. Put a Debug.Log("Instantiating Cow"); right before you call Instantiate. If this does NOT show up in the console when you hit run, it's not actually being called. (probably because you don't actually have a "spawner" in your scene to "start") If it DOES show up, something else is going on: let us know.

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avatar image GraeThomas · Feb 25, 2018 at 06:38 PM 0
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I've added the debug.Log(""), and sure enough it's not showing up in the console. How would I add the spawner script into the scene?

avatar image Lilius GraeThomas · Feb 25, 2018 at 06:42 PM 2
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Add an empty object to scene, then drag the script to object in inspector.

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