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How can I change the average velocity of my animation?
Hi,
I am a beginner in Unity.
I got an humanoid model in an fbx file which also contains its animations. I created a clip to make a walking animation but my character does not move on according to the animation. (I ticked the "Apply root motion" check box).
Actually I noticed that the average velocity of my animation is (0,0,0) whether I tick or not the different "Bake Into Pose" check boxes.
As the problem seems to come from here, do you know how I can change this Average Velocity? The humanoid model has been realized in Maya.
Many thanks.
Answer by SamLem · Mar 17, 2014 at 12:18 PM
Hi, sorry but I don't think this answers my question.
I can make the animation run at different speed, the question is how to change the displacement of the humanoid according to it.
How can I change the "average velocity" parameter?
Many thanks.
Oops, sorry, I didn't understand your question. Sorry for the terrible answer. I'll delete it since I'm no expert in animations and you are probably looking for something related to mecanim and that stuff. Good luck!
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